![]() ![]() ![]() Characters improve by improving their gear, every level-up giving an equal number of skill points to all your weapons. Spend enough time with your iron blade, for instance, and its Triple Slash attack can be used with any weapon. It's sort of like if Kingdom Hearts 3 didn't make me want to scream every 10 seconds.Ībilities can be expanded by finding new weapons and maxing out proficiency with them, allowing that weapon's unique ability to be applied to all of your armoury. Fights are fast, but you have time to breathe if you need it. It takes the real-time approach of Final Fantasy 15, and mixes it with more strategic, classic-feeling elements. This might be the best combat system Final Fantasy has ever had. Not unlocked until you've beaten the game once (and balanced for new game plus), it’s a great extra challenge that really shows how tactical the fighting system can be. Harder fights like boss battles really lean into this dilemma, especially on Hard Mode where magic is much more limited and items are outright forbidden. Often you'll need to choose between going on the attack to stagger an enemy or taking the opportunity to heal. Keep up pressure on enemies, or hit them with attacks they're weak to, and they'll stagger, overcharging your damage (all the way up to 200%). Barret's is a charged shot that can be fired between longer bursts from his gun-arm. For Cloud, that's the 'Punisher Stance', where blocks become auto-parries at the cost of mobility and ranged defence. This might be the best combat system Final Fantasy has ever had.Įach party member has a unique attack. You can switch between controlling them directly, or command them to use abilities when their ATB bar fills while sticking with your favorite. While it's possible to hack your way through many fights, sooner or later you're going to need to actually figure out how to get the most out of your crew. Even using items like potions costs a chunk of the bar. Time slows to a crawl when you do, mimicking the original game's turn-based combat as you select abilities from the menu like Cloud's heavy-hitting Focused Thrust or Barret's party-shielding Lifesaver, as well as magic spells. However, blocking and using standard attacks charges the Active Time Battle bar, chunks of which can be spent to take special actions. Whenever you're not taking detours to open treasure boxes for potions (which if you're like me you'll probably avoid using until the final boss), you'll be whacking enemies with all sorts of oversized weapons in real time, Final Fantasy 15-style. Cloud's person-sized buster sword isn't for show, after all. Fight or flightīesides your first trip to the hazy red light district of Wall Market, where doing favours for locals plays into the plot, FF7R is better off for sticking to an action-packed pace most of the time. Her chapter is only short, but it shows how the remake could evolve its way towards a more interesting second chapter. Her combat style, a hectic mix of close-range and long-range fighting, is terrific fun too. Flipping switches with ranged attacks and clambering up walls like the ninja she is results in much more interesting exploration than Cloud is ever faced with. It's centred on Yuffie, a character who didn't appear until later in the original game. The extra Intergrade episode, originally DLC for the PlayStation version, has levels that benefit from a little more interactivity. While the mix of ironwork scrap yards and neon-lit streets is incredibly pretty throughout, dungeon-like areas are more mundane and static. There, you get a sense of what life is like for those who are ignorant of the planet's plight. In the original game, that section was only two screens long.Īnother highlight is a brand new chunk of story that has you walking a quiet residential district for Shinra employees, a kind of company town. After the destruction of a Mako Reactor early in the game, you'll walk among the panicking populace, and really feel connected to the people around you as they desperately search for loved ones amid the wreckage. ![]() Only a handful of chapters push the brakes to let Cloud wander around a hub and take on sidequests. The Midgar portion of the original game wasn't exactly open world, and neither is the remake. ![]()
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